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Table 5 Direct effect, indirect effect and total effect of each of the three types of STEM media on STEM career interest

From: The role of media in influencing students’ STEM career interest

 

β

SE

b

Sig

READ

    

 Direct effect

− 0.042

0.018

− 0.034

 

 Indirect effect via

    

 IDENTITY

0.016

0.006

0.013

**

 SELFDEV

0.001

0.004

0.001

 

 WORKLIFE

− 0.005

0.002

− 0.004

**

 MATERIAL

0.021

0.004

0.017

***

 INTERPER

− 0.020

0.007

− 0.017

**

 Total effect

− 0.030

0.018

− 0.024

 

TV/GAME

    

 Direct effect

0.030

0.020

0.025

 

 Indirect effect via

    

 IDENTITY

0.115

0.008

0.096

***

 SELFDEV

0.013

0.004

0.011

***

 WORKLIFE

− 0.003

0.002

− 0.002

 

 MATERIAL

0.009

0.008

0.008

*

 INTERPER

0.030

0.020

0.016

 

 Total effect

0.183

0.020

0.153

***

APP

    

 Direct effect

0.006

0.018

0.005

 

 Indirect effect via

    

 IDENTITY

0.036

0.007

0.031

***

 SELFDEV

0.035

0.006

0.030

***

 WORKLIFE

0.006

0.002

0.005

***

 MATERIAL

− 0.033

0.006

− 0.028

***

 INTERPER

− 0.035

0.008

− 0.030

***

 Total effect

0.014

0.019

0.012

 
  1. β is the unstandardized probit coefficient, b is the standardized coefficient, se is standard error for β. *p < 0.05; **p < 0.01; ***p < 0.001 after Bonferroni p value adjustment due to multiple comparisons