Skip to main content

Table 2 Measurement model for STEM media consumption

From: The role of media in influencing students’ STEM career interest

 

β

SE

Sig

TV/GAME

   

 TV

1.000

0.000

***

 Video

1.063

0.007

***

 Games

1.061

0.008

***

READ

   

 Non-fiction

1.000

0.000

***

 Fiction

1.026

0.012

***

APP

   

 Social media

1.000

0.000

***

 Apps

0.989

0.005

***

 Blog

1.018

0.005

***

 Coding

0.901

0.006

***

 Covariation

   

TV

   

 READ

0.505

0.006

***

 APP

0.630

0.006

***

READ

   

 APP

0.480

0.007

***

  1. The observed items are categorical variables. Therefore, probit coefficients are calculated using WLSMV estimator. *p < 0.05; **p < 0.01; ***p < 0.001 after Bonferroni p value adjustment due to multiple comparisons