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Table 1 Review articles concerning the implementation of game-based approach in computer science

From: Game-based learning in computer science education: a scoping literature review

Title

References

Outcomes

A systematic review of learning object-oriented programming through serious games and programming approaches

Abbasi et al. (2017)

Systematic literature review identifying serious games developed or incorporated for learning object-oriented programming, object-oriented programming concepts covered in those games, and programming approaches applied

Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review

Calvo-Morata et al. (2020)

The systematic literature review focused on the use of video games as tools for the prevention and detection of bullying and cyberbullying

Fostering computational thinking through unplugged activities: A systematic literature review and meta-analysis

Cheng et al. (2023)

Systematic review and meta-analyses summarizing the effect of unplugged activities on enhancing students’ computational thinking skills

Evaluating Aspects of Usability in Video Game-Based Programming Learning Platforms

Diaz et al. (2021)

Scoping review of video game platforms that can be used for developing of programming skills

A Systematic Mapping Study on Game Elements and Serious Games for Learning Programming

Dos Santos et al. (2019)

Systematic review about serious games for learning programming, game elements and methods for their evaluation

Game-Based Information Security/Privacy Education and Awareness: Theory and Practice

Karagiannis et al. (2020)

Reviewing of methods and tools for deploying a game-based approach for security/privacy learning and awareness, and their assessment

A comparative analysis of programming games, looking through the lens of an instructional design model and a game attributes taxonomy

Laporte and Zaman (2018)

Qualitative, comparative analysis of 19 programming games from an instructional and game attributes perspective

A Review of Gamification for Learning Programming Fundamental

Shahid et al. (2019)

Scoping review of the existing literature of serious programming games, identifying game elements that should be included to ensure students’ active participation

Improving girls’ perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review

Sharma et al. (2021)

Systematic literature review about the relation between the various games playing or designing activities and their impact on girls’ perception of computer science as a career choice

Cyber security training a survey of serious games in cyber security

Tioh et al. (2017)

A survey about background as well as the current state of serious games dealing specifically with the topic of cybersecurity