From: Game-based learning in computer science education: a scoping literature review
Title | References | Outcomes |
---|---|---|
A systematic review of learning object-oriented programming through serious games and programming approaches | Abbasi et al. (2017) | Systematic literature review identifying serious games developed or incorporated for learning object-oriented programming, object-oriented programming concepts covered in those games, and programming approaches applied |
Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review | Calvo-Morata et al. (2020) | The systematic literature review focused on the use of video games as tools for the prevention and detection of bullying and cyberbullying |
Fostering computational thinking through unplugged activities: A systematic literature review and meta-analysis | Cheng et al. (2023) | Systematic review and meta-analyses summarizing the effect of unplugged activities on enhancing students’ computational thinking skills |
Evaluating Aspects of Usability in Video Game-Based Programming Learning Platforms | Diaz et al. (2021) | Scoping review of video game platforms that can be used for developing of programming skills |
A Systematic Mapping Study on Game Elements and Serious Games for Learning Programming | Dos Santos et al. (2019) | Systematic review about serious games for learning programming, game elements and methods for their evaluation |
Game-Based Information Security/Privacy Education and Awareness: Theory and Practice | Karagiannis et al. (2020) | Reviewing of methods and tools for deploying a game-based approach for security/privacy learning and awareness, and their assessment |
A comparative analysis of programming games, looking through the lens of an instructional design model and a game attributes taxonomy | Laporte and Zaman (2018) | Qualitative, comparative analysis of 19 programming games from an instructional and game attributes perspective |
A Review of Gamification for Learning Programming Fundamental | Shahid et al. (2019) | Scoping review of the existing literature of serious programming games, identifying game elements that should be included to ensure students’ active participation |
Improving girls’ perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review | Sharma et al. (2021) | Systematic literature review about the relation between the various games playing or designing activities and their impact on girls’ perception of computer science as a career choice |
Cyber security training a survey of serious games in cyber security | Tioh et al. (2017) | A survey about background as well as the current state of serious games dealing specifically with the topic of cybersecurity |