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Table 10 Information of included studies (N = 49)

From: Fostering computational thinking through unplugged activities: A systematic literature review and meta-analysis

Paper

Publication types

Year

Country and region

Grade

Participants (UCT)

Application domains

Time

Unplugged tools

Type of research

Data collection

Ahn et al. (2021)

Journal article

2021

America

Grade 2,3

59

Computer Science

3 weeks

Board game

Experimental study

Mixed methods

Brackmann et al. (2017)

Conference paper

2017

Spain

Grade 5,6

36

Not indicated

5 weeks

Board game

Experimental study

Mixed methods

Busuttil and Formosa (2020)

Journal article

2020

Malta

Grade 9

25

Computer Science

5 lessons

Board game

Action research

Qualitative

Chen and Chi (2020)

Journal article

2020

Taiwan

Grade 5,6

100

Not indicated

1 h

Board game

Action research

Qualitative

Chibas et al. (2018)

Conference paper

2017

Sweden

Kindergarten

Not indicated

Computer Science

6 months

Robots

Case study

Not indicated

Csizmadia et al. (2019)

Journal article

2019

UK

Grade 1–5

21 schools

Not indicated

Not indicated

Paper activity

Case study

Quantitative

Sun et al. (2021a)

Journal article

2021

China

Junior high school

32

Computer Science

6 weeks

Multiple

Experimental study

Mixed methods

del Olmo-Muñoz et al. (2020)

Journal article

2020

Spain

Grade 2

42

Computer Science

8 weeks

Paper activity

Experimental study

Quantitative

Delal and Oner (2020)

Journal article

2020

Turkey

Grade 6

53

Computer Science

3 classes

Bebras

Experimental study

Quantitative

Dwyer et al. (2014)

Conference paper

2014

America

Grade 4

55

Computer Science

Not indicated

Paper programming

Action research

Qualitative

Folk et al. (2015)

Conference paper

2015

America

Not indicated

Not indicated

Computer Science

A school year

Paper activity

Experimental study

Mixed methods

Gaio (2017)

Conference paper

2017

Italy

Grade 3,4

132

Computer Science

3 or 4 lesson

Multiple

Action research

Qualitative

Gresse Von Wangenheim et al. (2019)

Journal article

2019

Brazil

Grade 5,9

65

Computer Science

Four 3-h workshops

Board game

Case study

Quantitative

Hsu and Liang (2021)

Journal article

2021

Taiwan

Grade 3

24

Social Sciences

10 weeks

Board game

Experimental study

Quantitative

Jagušt et al. (2018)

Conference paper

2018

Croatia

Not indicated

Not indicated

STEM

Not indicated

Paper activity

Case study

Not indicated

Jiang and Wong (2022)

Journal article

2022

Hong Kong, China

Grade 4–6

197

Computer Science

5 weeks

Card game

Experimental study

Mixed methods

Kirçali and Özdener (2022)

Journal article

2022

Turkey

Grade 6

35

Computer Science

6 weeks

Textbook

Experimental study

Quantitative

Klopfenstein et al. (2017)

Conference paper

2017

Italy

Not indicated

Not indicated

Not indicated

Not indicated

Board game

Case study

Not indicated

Sun et al. (2021d)

Journal article

2021

China

Grade 7

62

Computer Science

8 weeks

Paper activity

Experimental study

Quantitative

Sun et al. (2022)

Journal article

2022

China

Grade 7

33

Computer Science

8 weeks

Paper activity

Experimental study

Mixed methods

Leifheit et al. (2018)

Conference paper

2018

Germany

Grade 3,4

33

Computer Science

18 lessons

Board game

Case study

Not indicated

Léonard et al. (2019)

Book chapter

2019

France

Primary school (8–10 years old)

447

Computer Science

3 activities

Board game

Experimental study

Quantitative

Looi et al. (2018)

Journal article

2018

Singapore

Grade 9

35

Computer Science

Not indicated

Board game

Experimental study

Mixed methods

Merino-Armero et al. (2022)

Journal article

2022

Spain

Grade 6

14

Social Sciences

6 weeks

Paper programming

Experimental study

Quantitative

Miller et al. (2018)

Conference paper

2018

America

Grade 6–10

148

Computer Science

9 lessons

Robots

Experimental study

Quantitative

Minamide and Takemata (2019)

Conference paper

2019

Japan

Grade 2,3,4

70

Computer Science

Not indicated

Sticker

Case study

Not indicated

Minamide et al. (2020)

Conference paper

2020

Japan

Grade 3

66

Computer Science

Not indicated

Sticker

Action research

Quantitative

Nishida et al. (2008)

Conference paper

2008

Japan

One junior high school and two senior high schools

112

Computer Science

10 h

Paper activity

Case study

Not indicated

Peel et al. (2019)

Journal article

2019

America

Grade 10

113

Biology

9 lessons

Paper programming

Experimental study

Mixed methods

Peel et al. (2021)

Journal article

2021

America

Grade 10

Not indicated

Biology

5 lessons

Paper programming

Case study

Not indicated

Polat and Yilmaz (2022)

Journal article

2022

Turkey

Grade 6

44

Computer Science

7 weeks

Paper programming

Experimental study

Mixed methods

Poole et al. (2021)

Journal article

2021

America

Not indicated

Not indicated

Not indicated

Not indicated

Board game

Case study

Not indicated

Relkin et al. (2021)

Journal article

2021

America

Grade 1,2

667

Computer Science

12 h

Robots

Experimental study

Quantitative

Rich et al. (2020)

Journal article

2020

America

Elementary

8

Mathematics and Science

1 semester

Paper programming

Case study

Qualitative

Rodriguez et al. (2017)

Conference paper

2017

America

Grade 7

190

Computer Science

6 lessons

Board game

Experimental study

Quantitative

Rosamond (2018)

Journal article

2018

Norway

Not indicated

Not indicated

STEM

Not indicated

Board game

Case study

Not indicated

Saxena et al. (2020)

Journal article

2020

Hong Kong, China

Kindergarten

11

Computer Science

5 weeks

Multiple

Action research

Qualitative

Storjak et al. (2020)

Conference paper

2020

Croatia

Pre, Grade 2

130

STEM

2 workshops

Multiple

Experimental study

Quantitative

Threekunprapa and Yasri (2020)

Journal article

2020

Thailand

Secondary school

160

Computer Science

2.5 h

Block

Experimental study

Quantitative

Tonbuloğlu and Tonbuloğlu (2019)

Journal article

2019

Turkey

Grade 5

114

Computer Science

10 weeks

Paper programming

Experimental study

Mixed methods

Torres-Torres et al. (2019)

Conference paper

2019

Spain

Grade 1,4,5

34

STEM

2 activities

Paper activity

Action research

Qualitative

Torres-Torres et al. (2020)

Journal article

2020

Spain

Grade 1,4,5

34

STEM

6 lessons

Board game

Action research

Qualitative

Tsarava et al. (2017)

Journal article

2017

Germany

Grade 3,4

17

STEM

10 lessons

Board game

Case study

Not indicated

Tsarava et al. (2018)

Journal article

2018

Germany

Elementary

17/19

Not indicated

3 separate 2-h sessions

Board game

Action research

Mixed methods

Tsarava et al. (2019a)

Conference paper

2019

Germany

Grade 3,4

31

Computer Science

10 weeks

Board game

Experimental study

Quantitative

Tsarava et al. (2019b)

Conference paper

2019

Germany

Grade 3,4

70

Computer Science

45 min

Board game

Case study

Quantitative

Tsortanidou et al. (2022)

Journal article

2022

Spain

Grade 5,6

152

Computer Science

2 weeks

Paper activity

Case study

Qualitative

Twigg et al. (2019)

Conference paper

2019

UK

Grade 1,2

14 schools

Computer Science

1 semester

Textbook

Action research

Qualitative

Vlahu-Gjorgievska et al. (2018)

Conference paper

2018

Australia

Grade 3,9

121

Not indicated

Not indicated

Board game

Case study

Quantitative