From: Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review
Moderator variables | No. St | No. ES | Mean g | se | t | p | 95% CI lower | 95% CI upper | Omnibus test F (df1, df2) | p | Level 2 variance | Level 3 variance |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Game type | 44 | 81 |  |  |  |  |  |  | F (5, 75) = 2.230 | 0.06 | 0.087 | 0.092 |
 Role playing | 17 | 32 | 0.397 | 0.103 | 3.849 | < 0.001 | 0.192 | 0.603 |  |  |  |  |
 Strategy | 1 | 1 | − 0.618 | 0.512 | − 1.207 | 0.231 | − 1.638 | 0.402 |  |  |  |  |
 Action | 1 | 2 | − 0.165 | 0.404 | − 0.41 | 0.683 | − 0.97 | 0.639 |  |  |  |  |
 Adventure | 5 | 7 | − 0.031 | 0.202 | − 0.153 | 0.879 | − 0.432 | 0.371 |  |  |  |  |
 Simulation | 3 | 3 | 0.779 | 0.276 | 2.824 | 0.006 | 0.229 | 1.328 |  |  |  |  |
 Puzzle | 17 | 36 | 0.287 | 0.104 | 2.769 | 0.007 | 0.08 | 0.493 |  |  |  |  |
Game time | 39 | 68 |  |  |  |  |  |  | F (2, 65) = 0.342 | 0.711 | 0.126 | 0.098 |
 Up to 1 day | 22 | 39 | 0.282 | 0.099 | 2.841 | 0.006 | 0.084 | 0.48 |  |  |  |  |
 Between 1 and 7 days | 8 | 15 | 0.142 | 0.174 | 0.818 | 0.417 | − 0.205 | 0.489 |  |  |  |  |
 Over 7 days | 9 | 14 | 0.329 | 0.162 | 2.033 | 0.046 | 0.006 | 0.652 |  |  |  |  |
Level of realism | 40 | 74 |  |  |  |  |  |  | F (2, 71) = 0.031 | 0.97 | 0.072 | 0.15 |
 Cartoon-like | 26 | 49 | 0.295 | 0.096 | 3.076 | 0.003 | 0.104 | 0.487 |  |  |  |  |
 Photorealistic | 7 | 13 | 0.284 | 0.181 | 1.566 | 0.122 | − 0.078 | 0.646 |  |  |  |  |
Schematic | 7 | 12 | 0.342 | 0.185 | 1.852 | 0.068 | − 0.026 | 0.71 |  |  |  |  |
Educational level | 44 | 81 |  |  |  |  |  |  | F (3, 77) = 1.423 | 0.242 | 0.096 | 0.099 |
 Elementary school | 16 | 28 | 0.403 | 0.117 | 3.444 | < 0.001 | 0.17 | 0.636 |  |  |  |  |
 Middle school | 16 | 28 | 0.19 | 0.112 | 1.704 | 0.092 | − 0.032 | 0.412 |  |  |  |  |
 High school | 4 | 8 | 0.016 | 0.227 | 0.07 | 0.944 | − 0.436 | 0.468 |  |  |  |  |
 College/University | 8 | 17 | 0.442 | 0.145 | 3.047 | 0.003 | 0.153 | 0.731 |  |  |  |  |
Subject | 44 | 81 |  |  |  |  |  |  | F (3, 77) = 2.374 | 0.077 | 0.088 | 0.098 |
 Science | 24 | 53 | 0.295 | 0.087 | 3.394 | 0.001 | 0.122 | 0.468 |  |  |  |  |
 Math | 12 | 15 | 0.259 | 0.138 | 1.882 | 0.064 | − 0.015 | 0.533 |  |  |  |  |
 Engineering | 1 | 1 | 1.528 | 0.471 | 3.247 | 0.002 | 0.591 | 2.465 |  |  |  |  |
 Computer | 7 | 12 | 0.223 | 0.166 | 1.345 | 0.182 | − 0.107 | 0.553 |  |  |  |  |
Learning outcome | 44 | 81 |  |  |  |  |  |  | F (1, 79) = 6.055 | 0.016 | 0.088 | 0.099 |
 Knowledge | 28 | 52 | 0.428 | 0.085 | 5.059 | < 0.001 | 0.26 | 0.596 |  |  |  |  |
 Cognitive skills | 16 | 29 | 0.091 | 0.108 | 0.849 | 0.398 | − 0.123 | 0.305 |  |  |  |  |
Added game design element | 44 | 81 |  |  |  |  |  |  | F (1, 79) = 4.315 | 0.041 | 0.085 | 0.112 |
 For gaming | 25 | 40 | 0.175 | 0.091 | 1.917 | 0.059 | − 0.007 | 0.357 |  |  |  |  |
 For learning | 25 | 41 | 0.432 | 0.093 | 4.629 | < 0.001 | 0.246 | 0.617 |  |  |  |  |