From: Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review
Meta-analysis | No. St | No. ES | Mean g (SE) | 95% CI | t value | Q total | % var. level 1 | Level 2 variance | % var. level 2 | Level 3 variance | % var. level 3 |
---|---|---|---|---|---|---|---|---|---|---|---|
#1: Overall effect of game-based STEM learning over STEM learning with alternative activities | |||||||||||
 | 86 | 136 | 0.624 (0.084) | [0.457, 0.790] | 7.403*** | 2095.093*** | 6.556 | 0.256*** | 38.965 | 0.359*** | 54.479 |
#2: Enhancement effect of added game-design element over base game version | |||||||||||
 | 44 | 81 | 0.301 (0.069) | [0.163, 0.438] | 4.342*** | 357.037*** | 20.159 | 0.094*** | 36.682 | 0.11 | 43.160 |