Skip to main content

Table 3 Coding of potential moderators

From: Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review

Potential moderators

Description

Game features

 Game types

  Role-playing

Playing one or more characters and moves in the virtual world

  Strategy

Making strategic deployment through the application of game rules and plan

  Simulation

Training in a realistic game environment

  Construction

Accessing, using, and managing resources in an open game environment

  Adventure

Focusing on episodic and exploratory interactions such as exploring the unknown and solving puzzles

  Action

Making quick movements and quick reactions in the game

  Puzzle

Solving puzzles through logical thinking

 Game time

  Up to 1 day

 

  Between 1 and 7 days

 

  Over 7 days

 

 Level of realism

  Schematic

 

  Cartoon-like

 

  Photorealistic

 

 Added game design element

  For learning

If added element focused on learning content

  For gaming

If added element focused on gaming experience

Study features

 Education level

  Primary school

Including primary and pre-school education

  Junior high school

 

  Senior high school

 

  College/University

Including undergraduate and postgraduate education

 Subject

  Science

 

  Math

 

  Engineering

 

  Computer

 

 Learning outcome

  Knowledge

 

  Cognitive skills

Â