From: Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review
 | Inclusion/exclusion criteria |
---|---|
1 | The learning environment must involve digital educational games. Studies using game elements in non-game environments (e.g., studies on gamification) were excluded |
2 | Research topics were STEM education, including science, physics, chemistry, biology, mathematics, technology and engineering education |
3 | The research type should be experimental or quasi-experimental design. Studies without a control/comparison group were excluded |
4 | The comparison types between the experimental group and the control group were digital educational games and non-educational games (for inclusion in the first meta-analysis), or basic digital educational games and digital educational games with added game mechanics (for inclusion in the second meta-analysis). Other studies that compared game genres and did not isolate the effect of games were excluded |
5 | There were sufficient statistical data in the research report to allow calculation or estimation of effect size between the comparison groups (e.g., sample size, mean value, standard deviation, T value, F value, etc.) |
6 | The study participants were students, excluding those with learning disabilities |
7 | The language of published studies should be English |