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Table 2 Correlations between previous experience in programming and child outcome variables

From: Short-term effects of a classroom-based STEAM program using robotic kits on children in South Korea

 

1

2

3

4

5

6

7

8

9

10

1. Bebrasa_pre

1

         

2. KIBOb_pre

0.18***

1

        

3. Voca_pre

0.27***

0.45***

1

       

4. Math_pre

0.34***

0.36***

0.46***

1

      

5. SR_pre

0.21***

0.22***

0.22**

0.26***

1

     

6. Bebrasa_post

0.45***

0.29***

0.35***

0.35***

0.17**

1

    

7. KIBOb_post

0.19***

0.52***

0.45***

0.46***

0.12**

0.28***

1

   

8. Voca_post

0.32***

0.44***

0.71***

0.51***

0.20***

0.42***

0.46***

1

  

9. Math_post

0.24***

0.39***

0.39***

0.69***

0.27***

0.37***

0.48***

0.51***

1

 

10. SR_post

0.17***

0.22***

0.22**

0.29***

0.78***

0.14*

0.14**

0.14***

0.29***

1

11. Pre-ex

0.10

0.06

0.12*

− 0.01

− 0.01

0.05

− 0.01

0.15**

0.06

− 0.01

  1. a = Children’s CT ability without using a specific platform. b = Children’s CT ability while using a specific platform. Voca = Expressive vocabulary. Math = Numeracy. SR = Self-regulation and social behavior. Pre-ex = Previous programming experience; 1 = experience; 0 = no experience. Pre = Pre-test. Post = Post-test; *p < 0.05. **p < 0.01. ***p < 0.001