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Table 1 A summary of the forms of critique that were enacted in the classroom that were teacher-initiated (columns 2–4) or student-initiated (columns 5–7)

From: “I Broke Your Game!”: critique among middle schoolers designing computer games about climate change

Curriculum/teacher-initiated

Student-initiated

Participant structure

Critic of games made outside of the class

Feedback on games made by peers

Presentations with feedback

Peer spontaneously giving advice after choosing to play a game

Soliciting peer opinion/advice

Offering opinion while giving help

Artifacts

Prompts and writing

Face to face—worksheets; online—short comments

Posters overhead projection

Online comments

None

None

Multi-modality

Oral, written on paper

Oral, written on paper/online

Oral

Oral

While playing

Oral

Triadic game design dimensions

Play, meaning, reality

Meaning

Play, meaning

Consequences from critique

Inspiration for own game

Debugging

None

Debugging, playability