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Table 2 Coding scheme of engineering design behavior

From: Engineering design learning for high school and college first-year students in a STEM battlebot design project

Behavior code

Description

Coded example of student’s reflection

IN:

Identify need

Identify basic needs (purpose and reason for design)

We made this thing for the balloon-stabbing game

PD:

Problem definition

Define what the problem truly is, identify the constraints, identify the criteria, reread the problem statement or information sheets, and question the problem statement

We needed to be fast, because there were only five minutes

GATH:

Gather information

Search for and collect information

Designed this requiring the use of scientific and theoretical foundations

GEN:

Generate ideas

Develop possible ideas for a solution, brainstorm, and list different alternatives

We tried to design the robot with four pieces of gear

MOD: Modeling

Describe how to build an idea, measurements, dimensions, and calculations

Added four Yakult bottles near the balloon

FEAS:

Feasibility analysis

Determine workability: does it meet constraints, criteria, etc.

Tried to see which parts were stuck

EVAL:

Evaluation

Compare alternatives and judge options: is one better, cheaper, or more accurate?

Our tires were stable

DEC:

Decision

Select one idea or solution among alternatives

Our current model is a tank

COM:

Communication

Communicate the design to others and write down a solution or instructions

Drew the wheel with 123Design

IM:

Implementation

Produce or construct a physical device, product, or system

During the battle, our team used a wood board to hit