Issues | Dimensions | Coding items |
---|---|---|
Research | Location | Australia, Canada, China, Italy, Israel, Mexico, the Netherlands, Taiwan, Turkey, USA |
Sample size | 1–20 people, 21–40 people, 41–60 people, 61–80 people, > 80 people | |
Duration of intervention | Less than or equal to 1Â day, less than or equal to 4Â weeks, less than or equal to 8Â weeks, less than or equal to 6Â months, less than or equal to 12Â months, non-specified | |
Research methods | Experimental design, questionnaire or survey, mixed-method, system development | |
Research foci | Cognition, affective, psychomotor aspects, learning behavior, correlation, and evaluating robots Cognition: learning performance, higher-order skills (problem-solving, critical thinking, logical thinking, creativity), collaboration or teamwork, communication, metacognition Affective: technology acceptance, attitude and motivation, self-efficacy, satisfaction or interest, learning perception, preview situation, cognitive load | |
Interaction | Participants | Kindergarten or preschool, elementary school, junior high or middle school, high school, university students (including pre-service teachers), in-service teachers, and non-specified |
Roles of robot | Tutor, tool, and tutee | |
Types of robot | Arduino, Bee-bot, Robo-robo, Kiwi Kits, IRobot Create, LEGO (Mindstorms, bricks, wedo), Nao, Roamers, Dash, Vex, KIBO, non-specified | |
Application | Dominant STEM discipline | Science, Technology, Engineering, Mathematics, Interdisciplinary |
Contribution to STEM | Science: basic physics, biomechanics, biology, geography information systems, non-specified Technology: programming, internet of things, non-specified Engineering: engineering, mechanics, component design, digital signal process, structure and construction, power and dynamic systems, non-specified Mathematics: mathematics, mathematical methods, non-specified | |
Integration of robot and STEM | Content integration, supporting content integration, context integration | |
Pedagogical intervention | Project-based learning, constructivism, blended learning, collaborative learning, edutainment, engaged learning, experiential learning, problem-based learning, active construction, metacognitive | |
Educational objectives | General benefits of educational robots, learning and transfer skills, creativity and motivation, diversity and broadening participation, and teachers’ professional development |