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Table 2 Characteristics of computation in playful activity, and characteristics of play in computational activity, with examples from the identified episodes

From: “Weebles wobble but they also commit to lifelong relationships”: teachers’ transdisciplinary learning in computational play

Computation in PLAY

Working definition

Example from episodes

Familiar to unfamiliar

Beginning with familiar materials, or algorithms, to find new and unfamiliar behaviors or relationships

From Playing with LEDs: building circuits with wire, then extending to explore copper tape, noting the advantages and frustrations of this adhesive yet delicate material

Modularity

Breaking larger problems down into discrete sub-tasks, with attention to repeatability

From Playing with LEDs: exploring voltage requirements of different LEDs prior to designing a string of them to implement in their project

Abstractions

Identify rules for elements of a system, exploring the behaviors they produce, creating representations of those rules and emergent behaviors

From Round and Round: discovering the relationship between diameter of a gear and number of gear teeth when the size of the teeth is fixed

Play in COMPUTATION

Working definition

Example from episodes

Risk

Exploring and assembling materials without knowing the results to observe the resulting behaviors

From Playing with LEDs: attaching different color and voltage LEDs without knowing what will happen

Reconfigurations

Rearranging the elements of a system to explore alternative configurations and resulting behaviors

From Round and Round: teachers explore different ways of attaching a motor to the driver in a planetary gear system—from underneath, from the top, etc

Roles/Shifting Authority

Exploring different roles, distributing authority in unfamiliar ways

From Playing with LEDs: a middle-school student informs a college professor of the importance of voltage limits when combining LEDs

Variations

Trying multiple ways of solving a problem or enacting some desired behavior

From 4-bar Linkages: a teacher explores card stock, chip board, and different fasteners to build variations on a linkage system driven by a motor

Obsession

Fixation and extreme concentration on a task; an unwillingness to stop doing what you are doing

From Playing with LEDs: two participants sit next to each other focused on trying to wire LEDs in series, neither stopping for more than 40 min