From: Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis
Moderator variables | N | ES | SE | 95% CI | Qb | |
---|---|---|---|---|---|---|
Lower | Upper | |||||
Control treatment | 3.506 | |||||
 Traditional | 22 | 0.558*** | 0.095 | 0.373 | 0.744 | |
 Multimedia | 14 | 0.848*** | 0.122 | 0.608 | 1.088 | |
Subject discipline | 2.188 | |||||
 Science | 19 | 0.750*** | 0.105 | 0.544 | 0.956 | |
 Mathematics | 14 | 0.629*** | 0.119 | 0.395 | 0.863 | |
 Technology/engineering | 3 | 0.367 | 0.249 | -0.121 | 0.854 | |
Education level | 5.184 | |||||
 Primary education | 20 | 0.835*** | 0.106 | 0.628 | 1.042 | |
 Secondary education | 12 | 0.487*** | 0.127 | 0.238 | 0.736 | |
 Higher education | 4 | 0.492* | 0.218 | 0.064 | 0.920 | |
Game type | 11.126** | |||||
 Immersive games | 12 | 0.583*** | 0.125 | 0.339 | 0.828 | |
 Tutorial games | 20 | 0.593*** | 0.097 | 0.403 | 0.784 | |
 Board games | 4 | 1.455*** | 0.248 | 0.969 | 1.941 | |
Gaming platform | 0.752 | |||||
 Computer | 24 | 0.625*** | 0.091 | 0.447 | 0.802 | |
 Mobile | 12 | 0.768*** | 0.138 | 0.497 | 1.038 | |
Intervention duration | 5.070 | |||||
  < 1 week | 10 | 0.953*** | 0.154 | 0.651 | 1.255 | |
 1 week–1 month | 6 | 0.464* | 0.190 | 0.091 | 0.837 | |
 1 month–3 months | 9 | 0.579*** | 0.157 | 0.272 | 0.886 | |
  ≥ 3 months | 7 | 0.597*** | 0.166 | 0.272 | 0.923 | |
 Not specified | 4 | 0.676** | 0.230 | 0.224 | 1.127 |