From: Students’ implicit epistemologies when working at the intersection of engineering and the arts
Participant | Major and year | Gender | Ethnicity | Project description |
---|---|---|---|---|
Paul | Senior, digital culture major | Male | Caucasian | An EEG headband that records brain activity and sonifies them using granular synthesis to novel audio to be listened to |
Dakoa | Junior, digital culture major | Female | Native American | A motion reactive system where movement triggered audio effects and sounds which correspondingly trigger lights and visualizations |
Sara | Senior, digital culture major | Female | Caucasian | An interactive floor installation consisting of squares that light up with LEDs and display visual information |
Maria | Senior, digital culture major | Female | Hispanic (Mexican) | A 2D animation visualizing endangered animals to help raise public awareness of these issues |
Anna | Senior, computer science major, minor in digital culture | Female | Indian and Swedish | An augmented reality application that emulates the game “Battleship” to be played on a tabletop with markers |
Miranda | Senior, digital culture major | Female | Hispanic | Two projects: (1) an art piece about virtual/online dating (not fully realized) and (2) an interactive room installation consisting of projected videos and microphones that pick up words visitors say and change the projected videos based on this input |