From: Learning from the parallel pathways of Makers to broaden pathways to engineering
Case | Educational background | Career |
---|---|---|
Toys | ||
Electronic | ||
E-textiles | BS, ME, and PhD in Mechanical Engineering | Research Engineer |
Games | Fine art | Masters student in Game Research |
Science toys/jewelry | PhD in Chemical Biology | Scientist |
Machine art/kinetics | Electrical Engineering | Retired |
Building/circuits | BS, MS in Electrical Engineering | Entrepreneur |
Interactive | ||
Interactive coding | New media | Advertising, engineering freelance |
Augmented 3D games | Game design | Entrepreneur |
Large-scale | ||
Articulated mannequins | Mechanical Engineering | Mechanical Engineering |
Carnival | Fine art | Masters student in Art |
Athletic activity | Game design | Game designer |
Physical | ||
Puppets | Pilot, police officer, apprentice | Entrepreneur |
Paper fractal activity | Science | Masters student in Science |
Music | ||
Speakers | Manufacturing Engineering | Entrepreneur |
Noise band | Art, sculpture—BFA | Art professor |
Robotic symphony | ME and Electronics | IT director + entrepreneur |
Non-electronic | ||
Wooden bicycles | Woodworking | Small business |
Origami kayaks | Engineering, architecture | Entrepreneur |